Outboard-EQ Help

Filter slopes

> Every cascading filter type in Outboard-EQ has a per-band slope, from a single biquad (6 dB/oct) up to an eight-stage Butterworth cascade (96 dB/oct). Right-click the band disc → Slope to pick.

Every cascading filter type in Outboard-EQ has a per-band slope, from a single biquad (6 dB/oct) up to an eight-stage Butterworth cascade (96 dB/oct). Right-click the band disc → Slope to pick.

Available slopes

ValueStagesPractical use
0 dB/octunity bypassDisables the band's cascade. Useful on cut bands when you want the band engaged but inactive.
6 dB/oct1Single biquad. Gentle vintage curve.
12 dB/oct2The legacy default. Bit-identical to a Pro-Q-style "0.5 octave" cut.
18 dB/oct3Slightly steeper without sounding clinical.
24 dB/oct4Classic Linkwitz-Riley territory. Good for cuts that need to disappear without phase artefacts being obvious.
36 dB/oct6Surgical. Use when 24 is leaking too much.
48 dB/oct8-of-8Half of the maximum. Suitable for tight DJ-style low-end shaping.
72 dB/oct8-of-8 (truncated cascade)Near-brickwall.
96 dB/oct8Maximum. Equivalent to the BrickwallLP/HP types.

Which types respond

Slope is meaningful on every cascading type:

  • LowCut / HighCut
  • LowShelf / HighShelf
  • Peak (cascades multiple peaks at the same f/Q for sharper bells)
  • Notch (cascades narrow notches for a wider, deeper V)
  • TiltShelf
  • BandPass
  • AllPassLow / AllPassHigh

Slope is ignored on:

  • Air (the PurestAir slew-limiter doesn't cascade)
  • AllPass (the centre-symmetric phase rotator)
  • PultecShelf and the Pultec card (always bakes its own two stages)
  • BrickwallLP / BrickwallHP (always 96 dB/oct regardless)
  • Sword / FlatTilt / FlatTop (built-in topology)

Phase implications

Steeper slopes mean more biquads, which means more phase rotation around the cutoff. If transient integrity matters — mastering bus, drum bus, anywhere a snare needs to stay punchy — consider running the band in LinPhase or Hybrid mode (see Phase modes). Per-band linphase flags let you mix surgical FIR brickwalls with min-phase character bands in one chain.

CPU cost

A band's CPU cost scales linearly with its slope: 96 dB/oct costs about 8× a 12 dB/oct band. Spectral and Linear-Phase modes have their own (much larger) fixed overhead — slope inside those is essentially free once those engines are running.

Tips

  • For mastering high-pass, 18 to 24 dB/oct is usually transparent enough. Don't reach for 96 dB/oct unless you have a specific reason (LFE management, brickwall protection).
  • On a Peak band, a Q of 4 with slope 24 dB/oct gives a sharper bell than Q 8 with slope 12 dB/oct, and behaves more predictably under automation.
  • The slope choice is preset-stored as a literal integer — moving a preset between projects always lands on the same dB/oct value, not "the 4th option in the list".

See also

On this page